Text will play an important relationship with image in the ZoZe epic. But I am debateting on how I should approach this for the Temtpation to Fail. the Storyboards have always called for a simple black text on a white background, or vice versa. With images and text sharing the screen, but never really co-mingling right in the same frame.
Yet in this animation draft, the text is very much at play with the image... pherhaps too much?
I am afaid this animation loses the simple elegance of the previous opening sequence.
Even if you don't know what I'm talking about, please leave a comment!
Thanks
Ryan
4 comments:
I like it, are you going to use the whole animation of the "eye" like things with alll the tentacles for the reverse abbkordition?
Forgot to talk about the text...
I think that it is a little too much, I feel the audience will want to not feel so rushed, although that fits the scene well. In some parts it is very hard to tell what is written. Is there going to be voice?
Thanks for the comments.
I think you're right about the textual overload. I got around to finishing a few more shots with Margwa, where I would cut away from the image to a screen with just text, and then back again.
I think ti controlled the pace a little better, and felt less hectic, while almost increasing the intensity.
Yes, I would like to use the little eye-ball-lookin' chigrams. But I don't think they're subtle enough here. I just threw them in when I compiled the seperate shots together.
Do you think they could work? Sometimes I think they make for interesting backgrounds. But I'm thinking about cutting between shots of drawings, shots of text, and shots of chigrams, and not mixing the images quite so much...
I like the chigrams, because they are wierd and different, I don't think the whole thing should be them, I like the idea of switching between all of them, maybe more frequantly but for shorter periods of time as the scene gets more intense..yeah, that would be cool!
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